Here it is the 66th version of the Weekly Gamefront Network News Update, the news part of the update covers the news side of the Network and the Gamefront Main site over the past week. There has been a fair bit of news from the Main site including a lot of trailers, reviews, previews and a lot more, with more news from E3 this week and a lot of gaming news from LA. However you can find more news from the main Gamefront site - Here. There is also a lot more news from E3 here
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EA’s E3 press conference is in the books, and we’ve assembled our team to tell you what we thought about it. Here’s what they said:
Ron Whitaker: EA played to their strengths this year. They showed off Medal of Honor, Crysis 3, Dead Space 3, and more. We saw all the games we expected to see, and not much that we didn’t.
Dead Space 3 looks a little…strange. Not sure that’s a franchise that needs co-op. The suspense and the scares were always a function of being alone, and that’s now gone, at least in the co-op we’ve seen.
SimCity will definitely get some play, but I need to see more than just a vague trailer to get overly excited. Criterion’s new Need For Speed Hot Pursuit looks interesting, but it also looks a lot like Burnout.
One thing I did like: EA focused on games. They did show SimCity Social for Facebook, but for the most part, these were core games. For better or worse, EA focused completely on 10 games. Most of them looked fairly good, althought the changes to Dead Space have me a little worried about that franchise.
E3 2012 is upon us, and to make sure that you keep up with all the action, we’ve got a huge team covering all the news. Our YouTube channel is working hard to bring you coverage as well, and it looks like Spotter has picked us up. Spotter curates videos from around the web, and it looks like Zac and James (as usual) have caught their eye. Here’s a playlist they’re using of all our E3 coverage. Enjoy!
We were a busy lot last week during E3 2012. Not only did we get our hands on hell of games, we also managed to get some pretty great interviews. Like this one captured on video by our own Mitch Saltzman. Mitch got to talk to CCP’s Cameron Payne about Dust 514, CCP’s upcoming MMO set in the Eve Online universe. Enjoy.
Microsoft’s E3 press conference just ended, and we’ve gathered our staff (that isn’t tied up at E3) to tell you what we thought. Since we won’t let them leave until they contribute, they’re more than willing!
Ron Whitaker: We’re all aware of the dearth of new IP this year at E3, and this Microsoft conference underscores that. Sequel piled upon sequel, with only a XBL title (AND SOUTH PARK!!) to break it up. *SIGH* That said, the new Tomb Raider game looks pretty great, and the South Park game is something any fan of the show is looking forward to. Unfortunately, there was really nothing here that wasn’t unexpected. We knew Halo 4 was coming, we knew there was a new Gears, and so this conference was really a fait accompli.
Smart Glass is some interesting new tech, but it looks more like a response to the WiiU than anything that the average gamer really wants. Personally, I don’t care to have stuff on my phone pop up during movies, or use my tablet to control a game. I’m sure someone does, but I honestly don’t know those people.
Also, MS really needs to stop forcing Kinect integration into every game. No one wants it, and no is buying Kinect so they can shout at the TV in Skyrim, or to whisper sweet nothings to Splinter Cell terrorists. Trust me.
It was great to see some new footage from the games we’ve been waiting on, but MS set the bar awfully low in terms of press conferences. We’ll have to see what happens at the others.
Nintendo’s just sauntered off the stage in LA, and now we’re parsing what they showed off. Besides the Wii U, there were games for the new console, games for the 3DS and talk of Wii U features. So what did we think? Here goes:
Ron Whitaker: Nintendo hit the stage today with a huge chance. Microsoft had a really lackluster showing, and Sony’s offering was good, but not great. A strong effort from Nintendo could have put them in the enviable position of having the best conference at E3. Unfortunately, the Nintendo of recent years showed up again, and we were left with a convoluted mess.
The expected Super Mario Bros. Wii U title was shown, alongside a new Scribblenauts title. People seemed excited about the reveal of Pikmin 3, but I never could get into those games. LEGO City Undercover was the big surprise for me, showing off open world gameplay, and non-gimmick uses of the second screen on the controller. Unfortunately, it was lonely. Conspicuously absent? Zelda, Metroid, and any other franchise that might make a launch day purchase of the Wii U palatable.
There’s no launch date for the Wii U, aside from a vague ‘holiday’ statement from Reggie. Instead of extolling the great games they’re making for Wii U, we were treated to lots of time spent showing off gimmicky features in Batman: Arkham City, a game that’s been out for over a year, and a minigame collection called NintendoLand. While I realize this us Nintendo’s market, if they really wanted to expand into core games as they’ve claimed, they needed more firepower. Sadly, they just didn’t have it.
With some surprises thrown in that haven’t been shown to the press or the public just yet, Ubisoft seems to have won the day in terms of press conferences among the Game Front staff. Here’s what we thought of what Ubisoft had to show to kick off E3 2012.
Ron Whitaker: Going in, I wasn’t all that interested in Ubisoft’s offerings this year. After all, we’d already seen a ton of stuff about Assassin’s Creed 3, and there wasn’t alot on the radar.
That was before.
Now that the conference is over, I’m actually stoked for Ubi’s lineup. Splinter Cell: Blacklight looks to be bringing us another great Sam Fisher game (although without Michael Ironside I’m skeptical). AC3 still looks marvelous, and Far Cry 3 still looks over the top crazy. Top all that off with the reveal of Ubisoft Montreal’s long-awaited title, Watch Dogs, and I’m thoroughly impressed.
Well played, Ubi. You’ve learned a lot about how to handle one of these events. I still think you could dispense with the celebrity hosts, and you’ve showed why eSports still hasn’t caught on like we hoped it would, but you ARE learning.
Grade: B+ (this could have been an A if it wasn’t for that annoying guy whose name I can’t spell [He means Tobuscus. --Hornshaw.])
If you’ve ever been to E3, you know that the major developers spend a metric f-ton of money on their booths, turning vast square footage into a flashing, beeping, explosion-noise making tribute to the company that can test the endurance – and patience, if loud noises bug you – of even the most hardened convention-goer. Nintendo probably takes the cake, as their booth, probably the largest, resembles nothing less than a Disney approach to brand building. But their competitors Microsoft and Sony are no slouches, with Sony having not one but 2 separate booths (and yet another for Sony online), and Microsoft delivering a giant, soothing green colored ode to the fallacy that anything is better with Kinect.
Game Front’s very own Mitch Saltzman (of the Minecraft Show) was part of our epic descent on the Los Angeles convention center, and he captures this lengthy tour of Microsoft’s booth. Enjoy, and be sure you’re able to handle this much green. Once you’re done, check out all of our E3 video content.
Gamefront News:12 Free Games Now Available for PlayStation Plus Subscribers
Announced yesterday during the Sony’s E3 press conference, 12 titles are, starting today, completely free for PlayStation Plus subscribers to download immediately. While free and heavily discounted game downloads are one of the main perks of being a subscriber, the offerings haven’t always been appealing enough to draw in the less hardcore PS3 crowd. This newly revealed list might change all that.
Admittedly, many PlayStation fans may already have some or all of these titles, but for those who don’t, these freebies are an incredible incentive to become a PS Plus subscriber. PlayStation Plus subscriptions cost $49.99 per year.
You can see all the titles in the picture above, but in case that’s too visually rich for you, here’s a text-based list:
- Virtua Fighter 5
- inFAMOUS 2
- Little Big Planet 2
- Ratchet and Clank: All 4 One
- Warhammer 40,000: Space Marine
- Just Cause 2
- Saints Row 2
- Lara Croft and the Guardian of Light
- Hard Corp: Uprising
- Choplifter HD
- Zombie Apocalypse Never Die Alone
- Sideway NY
According to analyst Michael Patcher from Wedbush, there are five separate Rockstar studios each working on their own unique project. Patcher met with publishing executives at E3 earlier this week, where he gathered his information (most likely to the disdain of everyone around him).
One of those games is Grand Theft Auto V, and according to Patcher, the likelihood of it getting a 2012 release date as opposed to the also-speculated March 2013 date is far more likely. “…a GTA release date announcement is virtually certain to occur by November,” said Patcher.
Many have been looking for a reason to buy a Vita (or justify already purchasing one), and Assassin’s Creed 3: Liberation may just be it. During the Sony E3 press conference, a PS Vita-exclusive standalone game was announced that takes place in a different city and features a different character than you’ll see in the console version of ACIII.
You’ll control Aveline as you traverse the swamps and cities of Louisiana circa 1765. Liberation will fully implement Vita’s touch, tilt, and camera features, giving you new and unique ways to accomplish various tasks. The main appeal is that this appears to be a full-on, open world entry in the series (featuring its own multiplayer), which is a welcome idea considering some of Assassin’s Creed’s previous handheld and mobile spin-offs. There will even be perks to linking up Liberation with it’s PS3 big brother, such as weapons, a new skin, and a multiplayer character.
Release date is set for October 30th, 2012. The game will also be made available in bundle form with a white PlayStation Vita and a 4gb memory stick. Check out the reveal trailer below
Alex Hutchinson, creative director for the Assassin’s Creed series, sat down with Eurogamer last week at E3 to explain how yearly title releases following Assassin’s Creed 2 are what allowed his team to be so ambitious with 3.
Hutchinson offered a reminder that AC3 has been in the works since early 2010, and was in development by a separate group at Ubisoft even as Brotherhood and Revelations were being released.
“The core team on this one has been working at it for almost three years, which is something you can almost never get in the industry these days,” said Hutchinson. “It’s too expensive, too risky. So we need the other projects to support that kind of development – these big jumps.”
Despite my personal opinions on how stale and formulaic Assassin’s Creed was becoming due to it’s yearly release schedule, the man has a point. Both of Assassin’s Creed 2's sequels scored well with critics and were among the best-selling video games of their respective years, bringing in tons of green for Ubisoft. But if Assassin’s Creed 3 blows everyone’s mind, could we get another spin-off trilogy? That would certainly test the mettle of even the most die-hard AC fans.
During Sony’s E3 press conference, Quantic Dream, makers of 2009's Heavy Rain, had a chance to show off Beyond: Two Souls, their snazzy new PS3-exclusive game. Starring Ellen Page (and other natively-English-speaking actors), the exact premise of the story is quite mysterious. However, we do see evidence of some form of telekinesis from Jodie (played by Page) in several different scenes, among other surprising things. But we’ll let you decide for yourself what in the world is going on. Just check out the trailer below:
Call of Duty: Black Ops 2 might get a set of mod tools like Treyarch’s last entry into the Call of Duty series, but if it does happen, it could be a while.
Activision Vice President of Production Dan Suarez told Game Front that PC development is very important to Treyarch, and that a dedicated PC team is working on Black Ops 2 alongside the game’s console development. He also said Treyarch is very invested in its PC community — so if there’s time to make mod tools for the game, it could happen.
“There’s nothing official yet, but traditionally Treyarch looks at the mod community for ideas and for talent,” Suarez said. “Creating mod tools is a really difficult task.”
Suarez wouldn’t make anything official, but he did say that Treyarch’s dedicated PC team, led by Caesar Statsny (better known as @pcdev on Twitter), is very vocal about adding things to the game that make it a better PC experience.
The first Black Ops game ended up with mod tools for the PC version, but it took quite a long time for them to be released — something like seven months. Mod tools will be under DLC releases and other support in terms of priority, so while the PC team may eventually get around to making them, expect it to take a while. But as Suarez said, mod tools are certainly not off the table at this point.
With the success of Skyrim on the Steam Workshop, it was only a matter of time before other big titles began following suit. On Friday, 2K announced in a blog post that Civilization V would begin using the Steam Workshop for mods.
When Civ 5 first launched, it contained support for mods directly inside the game, but going the Steam Workshop route will open things up even more. You’ll be able to share mods collections with friends, favorite mods, and even browse them outside the game.
There’s no word on a date for this integration, but the blog post mentions it in conjunction with the upcoming Gods and Kings expansion, so it may be bundled into that release. As soon as we know more, we’ll let you know.
Gaikai, the cloud-based gaming service, has formed a partnership with Samsung. The California-based company will be bringing its streaming services to Samsung Smart TVs this summer.
Samsung Cloud Gaming (SCG) will allow owners of any Samsung Smart TV in the 7000 series or up to use Gaikai’s service to play video games without a console or PC. Of course, you’ll have to already own a very expensive television that costs several times what a console does and pay for your Gaikai subscription. After that, you can enjoy Gaikai’s limited library of PC-only games, provided you have a rock-solid high speed internet connection capable of streaming the service at a resolution worthy of the massive TV you’ve just invested in.
Looks like almost everybody will have access to Counter-Strike: Global Offensive when it releases on August 21st, 2012. Valve will make the classic-reborn available for $15 on Steam (PC and Mac), Xbox Live Arcade, and PlayStation Network.
Re-vamped maps and modes from the 1999 online competitive FPS will make a return alongside modern additions such as new weapons, maps, gameplay modes, leaderboards, and characters. See the trailer below.
Are gamers going to be able to crank up the PC version of Crysis 3, moreso than they could in Crysis 2? At E3, we put that very question to Rasmus Hojengaard, Creative Director at Crytek. Here’s what he had to say:
Rasmus Hojengaard: We’re really pushing the PC version. We obviously want to create a great experience regardless of what platform you’re playing on. But, we’re definitely going to push the PC version visually. So if you have a massive power plant, you’ll be able to exploit that.
At the same time, we want to make sure that if you don’t, you still get a proper gaming experience. It’s basically about creating a big dynamic range from the visual point of view.
Mark Burnham: So, are you going to give gamers more options to crank Crysis 3's PC visual settings, moreso than what was available in Crysis 2?
Rasmus Hojengaard: Yeah, I’d say yes to that.
PC gamers, get your rigs ready. Sounds like Crysis 3 is bringing all the options you love to the table.
In any case, it’s not that surprising to hear a developer who used to focus exclusively on PC games say its stuff is better than anything a console can produce. PC gaming has, and always will be, ahead of consoles in terms of processing power and graphics. That’s just how the logistics of gaming work.
Speaking to Eurogamer at E3 today, From Software producer Daisuke Uchiyama was honest and open about the difficulties his company has been having porting their 2011 action-RPG hit to PC. Difficulties that sounds far scarier than Ornstein, Smough, Seath the Scaleless, or any of the other terrifying bosses found throughout Dark Souls.
“To be completely honest, we’re having a tough time doing it due to our lack of experience and knowledge in terms of porting to PC,” said Uchiyama. “First we thought it would be a breeze, but it’s turned out not to be the case. We’re still developing right now – we’re crunching right now”
He went on to say, flat-out, that his team won’t be addressing issues such as the frame rate drop in Blighttown, one of the biggest problems plaguing the console versions. Instead, Uchiyama said, “we have prioritized adding new content for both original players and new players.”
The content he speaks of is certainly noteworthy, as it will add new bosses, weapons, and areas to the game. The content will come with the PC version and will be made available for console players as DLC later this winter. Given this new information, however, I may just wait to download that stuff on Xbox, since my dream of playing my favorite game of 2011 on my PC with all the knobs turned to up to 11 has been utterly crushed.
Dark Souls: Prepare to Die edition will release on October 24th because, according to Uchiyama, “we wanted to get the PC version out as soon as possible.” Oh boy…
A new trailer and set of screenshots for Darksiders 2 were made public at E3 this week, showing off how bad-ass dealing death as Death can be.
The first Darksiders, in which you played as another horseman of the apocalypse, War, was criticized for stealing ideas from other games such as Zelda. However, given that we have no clue when or if Zelda will ever receive the HD treatment, I thoroughly enjoyed Vigil Games’ first entry in this young franchise, and am eagerly waiting the second.
Darksiders 2 releases this August. Check out the new CG trailer and screens below. (click link below for screenshots)
Publisher Deep Silver announced in a press release today that a new entry in the Dead Island series called Riptide is in the works. Apart from stating that the game was in full development by Techland, little else was revealed. We know it will be for consoles and PC, so we’ll assume it’s a full blown sequel. Dead Island wasn’t the prettiest game in more ways than one, but the title sold relatively well and even I have to admit I had a bit of fun with it.
One thing’s for certain: Dead Island had a lot of room to improve, and there’s a good chance Techland will address the slew of glitches that plagued their first zombie game.
Deep Silver plans on making a more detailed reveal later this summer.
Onstage at EA’s E3 press conference, Dead Space 3 was just shown off. In the last few days, we’ve seen screens and logos, and this morning we heard that it would feature co-op rather than competitive multiplayer.
Now, we’ve seen the co-op in action, and while it looked cool, it certainly seemed to take away the suspenseful scares that the series is known for. Instead, we saw combat rolls, action sequences, and what looked to be universal ammo. While none of this means that Dead Space 3 will be a bad game, it certainly seems that we won’t have the horror subtext this time around.
No word yet on whether the game will have a separate single player campaign, but we’re sure to get more info once E3 officially opens tomorrow. Dead Space 3 will hit stores in the winter of 2013.
Read: Dead Space 3 E3 Demo Showed Off Action, Less Scares Gamefront News: Dead Space 3 E3 Gameplay Demo – Too Many Bullets?
EA revealed a lengthy gameplay demo for Dead Space 3 during their E3 conference on Monday. Competitive multiplayer is out; drop-in, drop-out co-op is in. They really wanted to hammer that latter point home.
In the demo we get to see how Issac ends up on a new, icy planet, that he has a buddy with him, and that human enemies are a threat this time. What we don’t get to see is how Ellie got her eye back, where Issac learned to combat-roll (Commander Shepard stopped by?), and why assault rifles with universal ammo have replaced the creative limb-severing, skull-skewering weaponry of Dead Space 2. We can only hope there’s still some of that in there.
The gameplay footage is entirely of one action-packed co-op mission, so it’s unclear at this point how the game will feel should you choose to go solo. Fortunately, it’s been confirmed you can play the entire game alone, losing out only on some optional cutscenes if you do.
However, if this demo is how EA chose to represent their new entry in the Dead Space series, we may be witnessing an evolutionary path similar to the one Resident Evil is on – atmospheric survival horror losing out to insane buddy co-op. Decide for yourself by watching the full demo below.
Once we return from E3 2012, we’ll have exciting news and specific information about Dishonored. Until then, this is what we’ve got to offer: a variety of pre-order bonuses offered by various North American retailers, should you decide to put some money down on Bethesda’s supernatural shooter before it’s released on October 9th. Check out the list below for the bare-bones specifics, and the image gallery for a more in-depth look at exactly what things like a “Backstreet Butcher Downloadable Upgrade Pack” actually entail.
In a recent interview with Eurogamer, Sony Worldwide Studios president Shuhei Yoshida shot down the idea of the Vita following in Nintendo’s footsteps and reducing the price of their portable gaming system any time soon. Yoshida went on to say that he thinks the current price point is a fair one considering the level and power of the hardware.
That’s not to say he isn’t aware of what I like the call the “real” price of buying a Vita: “Of course people who are looking to buy are also talking about the price of PS Vita, especially when they have to buy a memory card as well. That’s something we have to spend time to cost reduce and address in the future. But now, our laser focus is to increase the content and to realise the potential of the system,” Yoshida said.
So perhaps there’s some hinting at a reduction in the price of memory cards, which would certainly be very appreciated if not as news-worthy as a system price cut. But some new games wouldn’t hurt either. Yoshida said that despite very few being shown during Sony’s “short” E3 press conference, “We have 25 new games, Vita titles, available on the show floor.”
In my eyes, that’s the biggest issue with the Vita: a lack of enticing games. Hopefully the fact that PSPs still outsells PSVitas in Japan is sending a message to Sony that Uncharted and Super Stardust HD aren’t reason enough to drop $250 plus the cost of a memory card. We’ll have to see what shows up on the E3 floor this week.
While it’s likely the people who made the collapse of 38 Studios possible will escape their mistakes with their fortunes intact (with the probable exception of poor Curt Schilling, who increasingly looks like a well-meaning chump who got grifted by business associates), the regular staff were all well and truly screwed. Particularly sad is the fate 38 Studios subsidiary Big Huge Games, who did all the heavy lifting on Kingdoms of Amalur. That they were sacrificed on the altar of bad business decisions after years of good work is kind of galling, particularly when you take into account the fact that the economy is so nightmarish. But in a rare happy outcome for situations like this, it looks like they’ve been saved.
The heroes coming to the rescue? Gears of War developer Epic Games. Epic announced today that they’ve decided to create a new subsidiary studio based out of Baltimore (where Big Huge Games operated), to be staffed mostly by former BHG employees. The move came about when former BHG management contacted Epic to propose starting a new company that would contract to work on Epic IP as its first project. The idea would be to salvage the talent and keep them in Baltimore. As it turns out, so Epic says, the Gears of War devs were already considering the creation of a studio within Epic in order to increase the number of projects the company can produce. They quickly – this conversation happened last week – decided to build it in Baltimore around the former employees of Big huge Games.
Epic is still determining how many former Big Huge Games employees will be part of the new studio. While this studio is being created, many of the new staffers will be flown from Baltimore to Epic’s Cary, NC HQ to work as contractors. Even if it ends up being a small number, it’s a great outcome to a company that suffered an undeserved early death. Good looking out, Epic.
We’ve known for a while that the ESA has some issues with the proposed stadium construction at the LA Convention Center. Last year, the organization declined to renew its contact for E3 until they received some assurances about the upcoming changes. We expected to hear that these had been resolved, but it looks like those assurances are still not forthcoming.
Michael Gallagher, president of the ESA, said this Sunday night in an interview, “We’re still in discussions with the city of Los Angeles, but we have a number of issues that still need to be resolved. If we can’t resolve them, we are preparing to go elsewhere.”
No firm decision on where “elsewhere” might be, although Gallagher did mention San Francisco, New York, Chicago and New Orleans as possible replacements. I’m sure we’ll hear more on this as the week goes on.
Attendance at E3 2012 was down slightly from 2011's show, but it’s still an impressive number of dorks converging on Downtown Los Angeles. The Electronic Software Association, sponsors of the annual event, have revealed their estimates that 45,700 people – journalists and industry reps alike – made it to this year’s show. That’s slightly less than 2011's 46,800, which was the biggest since 2006, but it’s still a lot of people, and they pumped a lot of money into the Los Angeles economy, 40 million by the ESA’s estimate, nearly double the amount spent in 2011. It’s apt demonstration that people still see E3 as a big deal, even if this year’s event did seem to be defined by the 7th generation’s dotage. (We’ll have our own take on the event later this week. Spoiler alert: PC wins).
There’s just one thing: at this time last year, the ESA had already confirmed that E3 2012 would be returning to Los Angeles. As of right now, no such confirmation for 2013 has been made. The ESA is only saying that they’ll be announcing the venus and dates for next year’s show ‘soon.’ That’s because the ESA and the City of Los Angeles are in the middle of a spat over LA’s plans to construct a new sports and events stadium – Farmers Field Stadium – in Downtown. That stadium, intended to pave the way for professional football to return to the city for the first time since the Raiders returned to Oakland in 1995. (It’s also suggested as a venue for local college games and the Super Bowl).
Natural Selection 2 is still in a semi-closed public beta, but the game will be available for realsies later this summer, according to Unknown Worlds Entertainment’s outreach manager, Hugh Jeremy.
Currently, Natural Selection 2 is only available as a pre-order for $30 on Steam, although the developer gives beta access to anyone who puts in an order for the game. Until now, Unknown Worlds has only put down a “Summer 2012? release window for the game. Jeremy told us at E3 2012 that he wasn’t able to put too fine a date on the game’s release, but the company has at least narrowed things down to late August or early September.
Meantime, you can still check out Natural Selection 2 in its beta form right now, although expect it to be a work in progress. “If you play for 20 minutes, you’re going to find bugs,” Jeremy said. But content patches are happening frequently — every two weeks most of the time, and sometimes as often as weekly. The Unknown Worlds developers are actively working on the game and engaging the community at every step.
Sony added more than a few dashes of Ubisoft sauce (called Ubisauce) to their official press conference menu earlier this evening, and FarCry 3 was a part of the offering. While we’ve heard a little about the game‘s single-player campaign already, today a four-player co-op mode was announced, and subsequently demoed live at the presser.
Mechanically, the co-op mode looked a bit Left4Dead-ish, in that it was fast-paced, enemy bodies were stacked high and there was a focus on protecting your buddies while they do dangerous things.
The demo showed the four players battling through a few waves of baddies in a tropical setting, coordinating on a bridge to set an explosive, and coming to each other’s aid when overwhelmed.
Also, Ubisoft threw this out there–like FarCry 2 before it, FarCry 3 will have a map editor, where you can create your own stuff.
This is all well and good, but neither four-player co-op nor map editors are revolutionary, so we’re interested to see how this all comes together in FarCry 3. We’ll be taking a closer at the game this week at E3, so stay tuned to our E3 channel for more.
According to an interview conducted by Rock, Paper Shotgun, Far Cry 3 won’t experience one of those common painful delays between the console and PC version releases. This is most likely because, as lead writer Jeffery Yohalem puts it, “…Far Cry has a huge PC fanbase.”
This is obviously fantastic news for PC gamers everywhere, especially those who’ve had to watch their console-playing buddies enjoy titles such as Assassin’s Creed II (another UbiSoft title) and Batman: Arkham City months before Ezio and the Dark Knight ever made their way onto PC monitors.
If everything goes according to plan, Far Cry 3 for PC, PS3, and Xbox 360 will release on September 4th (6th in the EU), 2012.
During E3 this week, more details emerged about the new Gears of War game. It’s called Judgement, it’s set to release next year, and it’s an attempt to mix up the ol’ Gears formula. The story takes place just after E-Day and 14 years prior to Gears of War 1, featuring Baird and Cole as the main protagonists. But other than a quick trailer, none of the plot-related gameplay was shown. Instead, we got to see what’s in store for us on the multiplayer front.
The demo shown emphasizes how a new multiplayer mode called Overrun will differ from what we’ve seen from the franchise format so far. It features a “class-based system,” with tons of new equipment and abilities. Because of these elements, there appears to be a new depth and zaniness to the multiplayer (or at least a slight departure from GoW3). Imagine if Horde Mode and Versus Mode got together and made a baby – that’s Overrun. See for yourself:
Images of Cooler Master’s Cosmos II MbK case have surfaced online, and predictably they’re gorgeous. Bit-tech.net has helpfully gathered them together, and we’re happy to share. Enjoy the gallery, and prepare to drool just a little.
Halo 4 made a big splash at Microsoft’s E3 press conference on Monday. First we were shown a slightly odd live-action trailer with some very short gameplay footage, then later we got to see a good five-minute live demo.
The gameplay shows Master Chief making his way through a jungle, first encountering the yawn-worthy Covenant, then being attacked by an entirely new enemy type that’s “definitely NOT Covenant,” as Cortana says (more to the audience than MC), and fighting them off with some new Forerunner weaponry. Check out both videos below.
As if the fifth Humble Indie Bundle wasn’t godly enough, the folks at Humble Bundle have worked in three additional phenomenal indie games: Braid, Lone Survivor and Super Meat Boy.
So we don’t really need to talk about this, as if you haven’t purchased the bundle already, you should. You’ll need to beat the minimum price (currently at $8.19 as of this writing), and that’ll nab you Psychonauts, LIMBO, Bastion, Amnesia: The Dark Descent and Superbrothers: Sword & Sworcery EP. You also get the soundtracks for the latter, as well.
As always, it’s Pay What You Want, and the money gets split between Child’s Play, the Electronic Frontier Foundation, the developers and the Humble Bundle crew. Go pick it up right here.
Onstage at E3, Sony has just shown off new gameplay from the upcoming God of War: Ascension. After the gameplay (which you can see embedded below), there weren’t any frills. No, instead, the developer simply faced the audience and said, “God of War: Ascension. Coming March 12, 2013.”
That’s right – we now have a date for Krato’s latest adventure, and it’s not as far off as you might have thought. Check out the demo below, and stay tuned to our E3 channel for more awesome news (and videos from Wil Wheaton!) all week long.
PC Games N managed to score a pretty great interview with Left 4 Dead developer Chet Faliszek last week at E3. The best part of their little chat? His perfect explanation of the difference between PC and console gamers. In most situations, PC gamers and console gamers tend to make the same choices. However, when it comes to weapons, they tend to line up in almost cliched camps;
“Experience wise, mutation wise, what they wanted to play was the same across all platforms,” Faliszek said. “But if they had to choose between a sniper rifle and a chainsaw, the PC players would choose a sniper rifle and the 360 players would choose a chainsaw.”
Before we get too persnickety or gloaty, depending, the choice has to do with interface. PC controllers are a hell of a lot more precise, making ranged weapons better for mowing down zombies. Console controls are bit clunkier, favoring melee attacks over guns. A Chainsaw overcomes the lack of precision while delivering carnage handily, hence the difference.
The Reddit user who previously leaked accurate info regarding ME3 DLC has once again posted information about potential additional content. According to derptemp6698, “Earth” is a multiplayer expansion featuring three new maps, three new weapons, and six new classes. The “Extended Cut” DLC will offer “Additional scenes and an extended epilogue reveal the impact of Shepard’s choices on the future of the galaxy,” according to the Reddit user, though he offers no source.
It’s a bit of a luxury to have a virtually unlimited amount of time to create a decent ending, isn’t it? Despite the popularity of multiplayer, I can’t help but imagine if BioWare had focused more time on crafting a better ending as opposed to planning an apparent onslaught of continuous MP expansions, there would be no need for an “Extended Cut” in the first place.
Nothing on possible release dates for either pack, but BioWare has previously stated that free content addressing the ending will release this summer.
We’ve seen a couple of trailers for Finnish developer Shiver Games’ upcoming dark PC adventure game Lucius, most recently at GamesCom last year. Today, there’s a brand new E3 trailer, and it features something we’ve been looking for ever since we saw the first trailer: a release date.
Lucius is headed to PCs in October of this year. I’m betting it will be around Halloween, which would be quite fitting considering the content of the game. If you haven’t seen the game yet, you play as Lucius, the child of the devil, and you have send as many of the game’s characters as possible off to their deaths.
Check out the trailer below, and stay tuned for a more specific release date as soon as it’s available.
I caught up with Star Wars 1313 Creative Director Dominic Robilliard at E3 earlier today, and and gathered some information about the game‘s combat, setting and technology (full video interview coming soon).
What we knew going into the interview was very little–the game is set on Coruscant, you play as a bounty hunter (character not yet revealed), it’s “mature,” and it’s a third-person action game.
But what sort of a third-person action game? Here’s what Robilliard had to say about how much freedon you have in Star Wars 1313, which he revealed without the necessity of a Force Choke.
Mark Burnham: How much freedom will the player have to roam Coruscant, explore and take quests? Or is it going to be more of a guided experience?
Dominic Robilliard: This version of the game is definitely going to be more along that linear path. It’s more of a crafted roller coaster ride. You’re not going to have much freedom where you go location-wise, but again within those levels you will have more freedom than you might expect.
There you have it. I have to say, it seems like a bit of a shame to have a game set in Coruscant–a dangerous, seedy metropolis full of colorful criminals–and then not be able to freely explore it, take bounty jobs, get into trouble, wander into bars with a chip on your shoulder, etc.
Or am I way off? Let us know in the comments–would Star Wars 1313 be more appealing if it were more of an open-world game?
UPDATE: Nintendo confirmed that ME3 is headed to Wii U, although it was just with a short video clip in a montage of third party titles. No details as yet.
Over on the German Mass Effect Facebook page, there’s a post advising fans to “keep a close eye” on Nintendo’s E3 press conference (which starts in a few minutes). This, combined with the fact that EA CEO Jon Riccitiello has already confirmed that EA will support Nintendo’s new console, has given rise to speculation that we’ll see Mass Effect for Wii U at today’s press conference.
Nintendo hits the stage at 12PM EST (9AM PST), so keep an ear to the ground if you’re a Mass Effect fan. Of course, you could just keep an eye on our E3 channel for all the latest news.
If there’s one differentiating factor Medal of Honor has over Call of Duty and Battlefield, it’s that it tries harder than its genre buddies to draw from reality. At EA’s E3 press conference today, a portion of one of Warfighter’s missions was shown. 2010's Medal of Honor heavily promoted its consultation of actual Tier 1 operators and centered gameplay around their advice; Warfighter will do the same, only this time you’ll be playing as elite soldiers from all around the world, partaking in missions connected to actual events and/or places.
Still, we saw a whole lot of samey shooting along with a very cliche slow-motion door breaching. At least the game looks visually amazing, running beautifully on the Frostbite 2 engine. And it definitely appears to be a step up in almost every facet in comparison to the previous game.
Medal of Honor: Warfighter is set to release October 23, 2012. You can see the game in action below:
Well, we didn’t see an Xbox 720 or PS4 at E3 this year. Given all the rumors and rumblings, that means that we’ll almost certainly see the next generation of consoles revealed at next year’s E3. But Phil Spencer, Corporate Vice President of Microsoft Game Studios, wants to talk about the future of the current gen.
“I think the 360 has a lot more than two years,” said Spencer. “It has legs for a long time.”
Of course, the PS2 hung around (and still hangs around in some households) long after the PS3 launched. And unlike the jump from SD to HD, we won’t all have amazing new TVs that make our old systems look horribly outdated when 2013 and 2014 roll around (not like that stopped the Wii, though).
So should we be reading into these statements looking for clues as to when the next gen will start? I don’t think so. I just see it as Spencer stating the obvious: that not everyone is going to chuck their 360's into the dumpster when Microsoft’s next system launches.
A brand new CG trailer for Assassin’s Creed 3 was shown during E3, one in which Connor, the game‘s protagonist, single-handedly kicks an entire army’s collective ass before striking down his horse-mounted mark. Then we saw some real gameplay.
In the seven-minute demo, Connor hunts a deer, has an encounter with wolves, runs along some treetops, and of course, murders several soldiers with his Assassin-branded tomahawk. The super-fluid environmental traversal, new weapons/moves, and unexpected (yet awesome) setting are just a few of reasons why ACIII should appeal to those who may be bored with the franchise. Honestly, I’m just happy to be rid of Ezio.
With the release of Alan Wake’s American Nightmare, there’s obviously been some discussion about a proper sequel to Remedy’s horror story title. Now there are some signs that that sequel is headed our way.
Over the weekend, Alan Wake writer Sam Lake fired off this tweet:
It's all true. "It will happen again, in another town, a town called Ordinary." It's happening now. bit.ly/N7bfBW
2 Jun 12 ReplyRetweetFavorite
It links to a story on this blog. It sounds eerily similar to some of the events in Alan Wake.
If that’s not enough evidence for you, VG247 reports that the domain Alanwake2.com has been registered. The registration can be seen in this image.
You can bet that if Alan Wake 2 is coming, we’ll hear all about it at Microsoft’s Press Conference later today (12PM EST, 9AM PST).
When the new ‘mature rated’ Star Wars game, Star Wars 1313 was announced, the only thing we knew for certain is that it sounded a lot like Star Wars in name only. A few members of our crack ground team got the chance to check out the demo at E3, and they’ll be bringing you their thoughts on the thing soon. Until then, here’s a look at the starship themed demo room mocked up for E3. Enjoy.
PlayStation Vita was supposed to have a Silent Hill game in its library back in March, but Konami announced a last-minute delay for reasons that weren’t absoultely clear (though timing had to be one big and obvious factor). However, in a press release sent out today, Konami stated that Silent Hill: Book of Memories is set to release this October. We think they really mean it this time.
Then again, it is worrisome that an exact date in October was not provided…
Jack Tretton, President and CEO of Sony Computer Entertainment of America, emphasized during an interview with GameTrailersTV that Sony has never been about being first or cheapest. “It’s about being the best,” says Jack.
This was in response being asked about the race into the next generation, given that Sony’s PS3 release lagged just behind Microsoft’s Xbox 360. Jack talked staying power and how Sony has “tended to be relevant on a worldwide basis,” a quick jab to Microsoft perhaps, considering how ridiculously poorly the Xbox sells in places like Japan despite being the leading console in the US.
Jack continued: “If you can build a better machine, and it’s gonna come out a little bit later, that’s better than rushing something to market that’s gonna run out of gas for the long term.”
Now whether this is just a bit of defensive word-fu or an honest assessment of Sony’s stance, it’s hard to say. What we can say is that Sony continually produces superior platform-exclusive games (at least in terms of graphical and creative prowess), and we’re super excited about both Last of Us and Beyond.
Ok, I’ll admit I’m slightly biased. Seeing as I’m a Terran Player you should probably take that headline with a grain of salt. It’s been a year since I got to play the new units at Blizzcon and much has changed. I guess my primary concern with Protoss is the insane range the Tempest has in this build. There’s also the Oracle’s ability to cloak units AND structures which just seems ridiculous. That being said, I have faith in Blizzard to properly compensate for these units and abilities. If there’s one area Blizzard excels in, it’s balancing a game.
Terran and Zerg both got some good stuff too. I’m most excited about the Terran Widow Mine which will be replacing the Shredder I saw in the previous build. Zerg got a burrow charge ability for their Ultralisk that looks positively horrifying. All in all, it’s a pretty interesting set of updates. Check it out for yourselves in the video below.
Sony showcased two massive platform exclusives during their E3 conference on Monday. The game we knew about beforehand, The Last of Us, got a lengthy live gameplay during the show. If you were excited before now having just seen the teasers for Naughty Dog’s next big project, then go grab a second pair of pants real quick and come back to your screen.
In the seven-minute video, protagonists Joel and Ellie emerge from an abandoned cafe onto an abandoned city street and make their way into a hotel that is – you guessed it – also abandoned. Well, mostly… We don’t want to spoil too much of this great demo, so just see what happens for yourself by watching the video below.
If you should ever find yourself at E3, my advice would be to spend some time away from the main halls, and see how people who don’t have lavish budgets or the tight constraints such budgets come with manage to actually create surprisingly innovative, or at least interesting, little games. That would be the Indiecade Showcase, E3's central nervous system for all things indie – and I mean, actual indie. Sure, you might feel some initial confusion at being exposed to games that aren’t sequels to Call of Halo: CreedShock Planetspace, but you’ll get over it, and you’ll thank yourself for it.
Indiecade, if you’re not aware, is an annual festival celebrating, duh, indie gaming; the main event happens every fall in Los Angeles with related festivals worldwide. It has been instrumental in calling attention to games that would otherwise have died in obscurity (well, even greater obscurity), and is naturally a major reason why the indie gaming world now receives so much attention. 2012 marks their 6th appearance at E3, and I managed to get over there myself for some quality time with several strange and wonderful little games they selected for the big show. They weren’t always perfect, but if the expression ‘A for effort’ counts for anything at all, it counts for situations just like this.
Here’s a breakdown of my favorites at Indiecade’s E3 2012 slate:
Click below for more (its a bit too long for the insider - Danny)
If you were heartbroken over not seeing The Last Guardian at E3 this year, then you need to do a bit of catching up. The highly-anticipated game from the makers of ICO and Shadow of the Colossus has seen delay after delay, and after reading Sony Worldwide president Shuhei Yoshida’s recent interview with Eurogamer at E3, I’ve lost all hope of seeing The Last Guardian this year.
“The team back in Tokyo is working hard, and there are some technical difficulties that the team is focused on right now,” said Yoshida. “That’s why we don’t have an update.” That’s pretty evasive, yes, but to admit tech-related issues at this point in the game’s 1000-year development cycle (okay, maybe only about 3+, but it seems like an eternity) is a terrible sign.
When asked whether the Last Guardian is planned for a next-gen release, Yoshida responded, “What does that question mean [is it still a PS3 game]? It is a PS3 game.”
On the bright side, at least The Last Guardian hasn’t been cancelled. Unless I just jinxed it. Oh no…
We kind of knew this was the case, given the fact that Activision hadn’t announced it, but the publisher has officially announced there won’t a Call of Duty XP event this year.
Last year, Activision put on the great XP event, which included opportunities to play Call of Duty: Black Ops and Modern Warfare 3, as well as the ability to take part in cool things like paintball and zip-line riding. It was also the venue through which Activision unveiled its Call of Duty: Elite service.
Activision said that a future XP isn’t off the table, but this year, the company is putting more emphasis on Gamescom in Cologne, Germany, later this year.
At today’s Microsoft Press Conference, Square Enix showed off a brand new Tomb Raider gameplay demo. The Lara Croft origin story is shaping up to look pretty good, although we obviously haven’t seen anything but hands-off footage.
The new demo showed Lara jumping, running, and using the bow that’s been featured with her character to blast her foes. I could be mistaken, but I could have sworn I saw her shoot an arrow into a guy’s knee. After taking on a few bad guys, she got washed downhill into a wrecked plane, where she donned a conveniently located parachute before the plane gave way below her.
We’re still getting details about the newest Tomb Raider, and we’ll have more for you from the show floor later this week. For now, just know that Lara gets the crap kicked out of her on a regular basis in every clip we’ve seen.
There was speculation by some that Watch Dogs, the incredible-looking, newly-announced IP from Ubisoft, is in development for the next console cycle. According to the game‘s official twitter account, that’s not true. “The game will be released in 2013 and will be on released on PC and consoles,” tweeted @Watchdogsgame. Unless by “consoles” they mean the next generation will arrive unexpectedly in 2013 (it won’t), that means you’ll be playing this freshness on old hardware.
The speculation was in large part due to how visually stunning the E3 demo appeared, clearly utilizing some graphical powerhouse beyond the capabilities of an Xbox 360 or PS3. Turns out, it was just running on a very high-end PC, which as any PC gamer knows, can put the best of what consoles have to offer to utter shame, even today.
So 2013 it is. But if you want the game to look as spiffy as it did at the Ubisoft press conference, you’ll probably need to pick it up for PC.
Battle for Middle Earth: New DotA-like LotR Game!
Here is the release trailer for the new LotR game called 'Guardians of Middle Earth' it is from whaty I can see of the E3 video a Moba game like DotA, LoL and HoN so check out the release trailer below and the E3 trailer before checking out what the Game Info section state on the games own webpage.
Also note that this game is to be released on PS3 and Xbox only, nothing has been confirmed for PC yet, which is arguably strange as the Moba scene has yet to take off in console gaming, but perhaps the developers have spotted a gap in the market and good luck to them!
A shadow grows over Middle-earth as the greatest armies of the Third Age prepare for the coming battle. Take up arms in the clash over Middle-earth with the most powerful heroes from the greatest fantasy epic of all time. Form memorable and unlikely alliances with and against friends as the wildly popular Multiplayer Online Battle Arena genre comes to Xbox Live Arcade and PlayStation Network.
Enter the fray in epic 5 versus 5 engagements with live players or AI combatants
Fight as over 20 iconic guardians from Middle-earth — each with different strengths and abilities to develop and master
Purchase items and buffs between matches using in-game currency earned through combat
Track victories and defeats at any time through stat and leaderboard systems
Coordinate with allies using in-game voice communication for a uniquely social Multiplayer Online Battle Arena experience
Engage in the continuing conflict over Middle-earth with new guardians to be revealed post launch, with several released in conjunction with The Hobbit: An Unexpected Journey motion picture to deliver gamers a deeper connection to Peter Jackson's epic film
Read: New DotA-like LotR Game!
More Battle for Middle Earth News: FileFront's Battle for Middle Earth Files Call of Duty: CoD Black Ops to Possibly Have Mod Tools!!
Call of Duty Black Ops 2 may have mod tools but it depends if the team have the resources to do it. It's not only money but time too, Dan Suarez Activision Vice President states that mod tools is a difficult thing to do, and was on Black Ops 1 but after the release of the game.
The Call of Duty Black Ops team have also released footage of their motivations to build the game as it currently will be, you can find the video and the full story about the mod tools for Black Ops 2 here.
Read: CoD Black Ops to Possibly Have Mod Tools!!
More Call of Duty News: FileFront's Call of Duty Files Call of Duty: E3 Black Ops 2 Footage
Here is a gameplay footage shown at E3 of Black Ops 2, it mostly shows a mission where the President has to be taken so safety but it's unsafe to extract her by air, I won't comment any further, instead, I'll let you watch and feel free to comment below on your thoughts:
Read: E3 Black Ops 2 Footage
More Call of Duty News: FileFront's Call of Duty Files Lord of the Rings Online: LotrO Now on STEAM!
Lord of the Rings Online is now on STEAM! For those of you that use it, I'm sure you'll welcome this addition but also it makes sure that there's always an offer on, or at least some of the time.
For its release they have added an offer of £10.99 for a bonus starter pack which gives you a mount, 3 bonus quest packs, a 25% XP boost token and a 1,000 Turbine Points - it all seems well worth it to me!
Go to the LotrO STEAM page here
Read: LotrO Now on STEAM!
More Lord of the Rings Online News: FileFront's Lord of the Rings Online Files Lord of the Rings Online: Riders of Rohan Pre-Order Available!
Riders of Rohan, the latest expansion is now available to pre-order on the LotrO page. In it you will see a new area to the game, a level cap increase to 85, new raids and dungeons and skirmishes and the most hotly anticipated feature of the game: mounted combat!
You can check all these features out on their features page and compare the different editions they have to see which one you want to buy here.